logo

Research: Girls-Gamers improve their skills in Dota 2 faster than men

  • Home
  • blog-612
  • Research: Girls-Gamers improve their skills in Dota 2 faster than men

Gosu.AI – training platform for players in Dota 2, Counter-Strike: Global Offensive And PUBG. Recently, its owners conducted a study among 5,000 people, during which they found out that the heumers-hammers are improving their skills in Dota 2, than men.

The platform uses a virtual assistant based on artificial intelligence. He analyzes the player’s statistics and his behavior on the battlefield, after which he gives different tips – which weapons to choose, which tactics to adhere to and so on.

These studies were based on the matchmaking system designed to choose opponents of about the same level. On average, GOSU users.AI win more often than they lose, and thereby increase their rating.

Among those who mainly win in matches Dota 2, Women accounted for 4 %. However, they had an average of 44 % more victories than everyone else.

In addition, the study revealed other social and demographic factors associated with improving game skills:

• The better knowledge in foreign languages, the slower the game "skill" grows.
• The rating growth rate was twice as lower for those players who have a wife.
• Gamers who do not have higher education who do not travel and who play sports increase their rating faster.
• Availability of work also slows down rating growth.
• High vacation costs, PC games and intra-game purchases did not indicate a faster improvement in skills.

“This survey gives an additional understanding … about what can help gamers move from good to excellent [indicators] or from losses to victories. This is the whole idea of ​​our algorithms, products and companies in general ", – commented by General Director Gosu.AI Alisa Chumachenko.

April 19, 2019 Christopher Lambert starred in French advertising Mortal Kombat 11

April 19, 2019 two https://cas2betcasino.co.uk/ days after the release of World War Z lost 80 % of the audience on Twitch

Dota 2

The best comments

What a curve of statistics. If you didn’t understand something correctly, correct.
We take 100 conditional players with a positive WinReite. Among them are only 4 women. The remaining 96 – men.
Next, take Vinratic. Take conditional 100 games. Lower border, for positive WinReite, t.e. "mainly win" – 50 games. If the girls have 44% more than the rest, then their WinReite is 50*1.44, t.e. 72 games. T.e. Their WINRET is at least 72%.

And now the question. How it turns out that out of 100 players there are only 4 girls, but these ladies Vinratic above 72%? How such extremes are possible?

And so. The article does not indicate how much among 5,000 surveyed – girls, no time/games per month of ladies and guys spend the game, they started with any rating. In general, in terms of the level of the game from the article, nothing is clear.

But it is clear from the graphs that the girls do not have education, do not work, do not travel and do not know foreign languages. After all, inserting gender and social life into one schedule is a great idea.

Streams on Twich refute your "that the girls in Dota do not play from Balda". There is a chan who strimit (in the legend league), Japanese, she is iron 3 is the bottom, but they look at her. And such examples are full not only in the dot or in the legend of the legends A and in other games.
Yes, and the schedule itself is not true at the root, if everything, as a comrade said above, 4 girls and 96 guys, then how can the average percentage of victories be compared here?

And what is this "unambiguous"? There is, as it were, the difference between the “Skill ceiling”, “Skill level” and “Skill growth rate”.

Well, as it were, among the players, there are Dnari, so why at least one can not be from a pack of gamers girls? All people are different and succeed in different areas despite the floor.

That is, in order to become a professional e -sportsman, you just need to quit work, a girl and it is advisable to change the floor?
And seriously, the “successes” of women’s teams in e -sports clearly hint at the quality of the conclusions of this algorithm.

You still can’t jump above your head.
But I would suggest a little different words: if for a gamer a certain game becomes the first game in general, then the gamer has to start with very game basics, which, however, are much faster than more complex game mechanisms, and therefore this stage is more rapidly. Accordingly, if you compare such a player with someone who came to the game, having the experience of other games behind the shoulder (it doesn’t matter what genres), then the first will first grow faster, albeit from a lower position. I don’t know how much the stereotype about the experience of women’s and male players as a whole in games is still relevant, but if it is relevant, then the above can be a consequence of this.

It is not surprising that this schedule causes me only a misunderstanding and a feeling of catch.
Although there is a chance that these girls are an example of extreme. Dota 2 game is specific and attracts an extremely specific audience. Given that girls are not very inclined to video games, then girls prone to Dota is probably the same one by a million. But if they decide to play, then most likely they are laid out by 110%.
Although it is possible, it is simply because it is difficult for me to imagine a girl who would play a subtot “from Balda” as guys often do.

And seriously, the “successes” of women’s teams in e -sports clearly hint at the quality of the conclusions of this algorithm.

But seriously, there was at least one attempt to assemble a normal team?

I have nothing against this statistics, but who is interested in competitive games know what such an action has a place to be, a classic story in such games -> Boanding Kerrit -> Girl Sapportort, everyone is happy.

Oh yes, old song in a new way. Everyone is trying to level the floors. Then they better learn scientific disciplines better, then in sports they are better progressing now ..
And the results as they were and remain a drop in the sea of ​​a sausage party of achievements.

Well, individually, girls can play well, but with a team) it is difficult to imagine a team of girls gamers and without srach.

f17fef9959a2183dd7a5dadcc50903ef?s=150&d=mm&r=g

Written by

Gbenufujac Xhalo

Eralek

Leave A Comment

Your email address will not be published. Required fields are marked *

bettilt bettilt bettilt giriş pinup pinco pinco bahsegel bahsegel giriş paribahis giriş paribahis casinomhub rokubet slotbey marsbahis casino siteleri bahis siteleri